Objective
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Destroy all enemy shields and capture their Maiden to win.
What You Need to Play
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Main Deck: 40–60 cards (Renshin + Utility), max 3 duplicates each (unlimited Level 0s).
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Maiden Card: One per player.
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Reality Deck: 3–5 Reality Cards (at least one Neutral).
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Other Items:
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Damage counters
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Playmat
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Fierce Point tracker
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Types of Cards
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Renshin Cards: The fighters (Levels 0–5), each with stats, abilities, and stamina.
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Maiden Cards: Special characters with Passive and Active Abilities; they don't battle directly.
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Reality Cards: Dictate the battle environment, providing buffs and conditions.
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Utility Cards: One-time effects that support, buff, or disrupt in battle.
Game Setup
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Place Maiden in the Maiden Zone.
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Shuffle and place Reality Deck; the player going second reveals the first Reality.
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Place Main Deck in Deck Zone and draw 5 cards (mulligan once if desired).
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Set 5 Shield Cards face-down in front of the Maiden.
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Both players start with 3 Fierce Points.
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Decide who goes first (first player can’t attack on turn 1).
Turn Structure
Each turn consists of 5 phases:
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Draw Phase
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Draw 1 card.
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Optional: Banish 2 cards to draw 1.
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Gain Fierce Points (1 + 1 for each Rider Level 1+ on your field).
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Jingle Phase
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Henshin (Level up Riders).
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Reposition Riders.
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Sacrifice Rider to gain Fierce Point.
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Attack Phase
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Riders can attack or use skills/finishers (cost Fierce Points).
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One attack per Rider per turn.
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Can perform Shield Attack if no enemy blocks.
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Counter Phase
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Opponent may Block, Dodge, or Counter.
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Can Level Up in response (if Speed ≥ attacker).
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Use Utility Cards to shift outcomes.
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End Phase
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Clean up and prepare for next player’s turn.
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Combat Mechanics
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Damage reduces Stamina.
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When Stamina = 0, Rider and its lower-level forms go to the Singularity.
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Combination Attacks: Up to 3 Riders attack one enemy (combine stats and gain damage bonus).
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Combination Blocks/Counters: Multiple Riders defend (share outcome).